Quantanuminous Peregrination

Session 1- Kobold Hall

All the characters Jendra-Shan, Melech, Muragaki, and Calla met up in a tavern in Fallcrest and somehow became a group. We overheard that there was an issue with Kobolds being more organized and attacking people on the road and bothering the town of Fallcrest.
So we spoke with Nemorizan the Green the Septarc of the Wizard tower first. He had a Hafling receptionist who was rather annoying… and unbelievably the wizards pathetic apprentice. I think Muragaki wanted to kill him for being so annoying actually. The wizard said if we found out what was creating unison between the Kobolds, he would be grateful and give us access to his guild (which was an old guild but now he is the only member because he is trying to resurrect it) and to his portal.
After that we spoke with Lord Farren Marplehay- Lord Warden of Fallcrest. He lives in Moonstone keep. He told use he would reward us 10 G per Kobold head (we wanted to trick him for double the gold being we cute off ears… but decided against that; as well as 100 G.
He told us to check with Teldorthin Ironhues the Dwarf before leaving to buy supplies with a discount. He was like, more adventurer’s… great. But he asked us to recapture his lost armor (green dragon hide) that was stolen from a raid on his caravan and he would reward us with 200G.

We proceeded to go to Kobold Hall and walked through 5 different rooms, each room with a different amount of enemies and traps. The first room had a sledge pit. The second room had the make shift alter to Tiamont and dark alters. The third room had a sledge pit and skull trap with double doors with enemies on the ledges. This was were we disabled them from attacking us by making the swinging ball just swing instead of them catching it (hard to explain lol). I think Melech opened the door after I climbed the ledge and was surrounded by enemies, only to see that I was surrounded by enemies and be like o f*&^. The fourth room had an island creating a perfect circle for the boulder that was ten feet high to roll around… This room had a Kobold Worm Priest on a far ledge. Jendra had an amazing moment (since it’s me… I don’t remember the other people’s amazing moments being it was about a month ago)… she climbed the island and timed it perfectly to run on the boulder and jump on the ledge with the foes. We defeated them and found a Sealed Letter of Orcus written in Draconic which we had to wait until we saw Nemorizan because we couldn’t read it. We thought we were done because there were no obvious doors, but we found a secret door to the last room that was increasingly colder with each step… only to find a corridor with a Frost Dragon at the end. Somehow, we miraculously defeat it (without taking much damage because the Dragon rolled crappy lol). There was treasure in the back of the room… but the frozen pond in the center called to Jendra being something magical… There most definitely was a magical item at the bottom… but nothing we did would even crack the ice.

We had found the Green Dragon Hide and returned it to Teldorthin… along with the frost dragon and asked him if he could create gloves I think… He agreed and said it would take him a long time. The Letter was signed with the letter I and was a Goblin Warlord who was trying to amass the monsters for an attack and take over of Fallcrest. And we are now a part of Nemorizan’s Guild. We have been made heroes in Fallcrest… but we won’t stay in one of the tavern’s because they shunned our diverse group in the beginning.

I also made note of the Temple of Arathis which is the biggest in the town… and Derina Moonbrow who is the High Priest who sells limited access to ritual scrolls:
Hand of Fate; Cure Disease; Raise Dead; Remove Affliction
Also includes shrines to Ioun and Mordan.

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Session 2 - Dinner and a Slaying Stone

(DM/other players please correct anything incorrect/misspelled)

The PCs are rejoined by their old friends Belara the dwarven warden (played by Lauren) and Pibl the halfling rogue (played by Andrew). Over the course of three weeks, the prestige gained by killing the kobolds and dragging the dead white dragon through town attracted many new recruits to the Green Tower Guild. Nimozaran the Green is very pleased.

The PCs have dinner with Serim Selduzar, third son of a minor tiefling noble from the city of Kiris Dahn to the southwest. He has received word from his contact Treona that his home town is under siege by the goblins of the Severed Eyes. The Severed Eyes are an alliance of goblins, orcs, and kobolds led by someone named Malr; the goblins themselves are led by someone named Heija. The PCs later learn that accounts of battles with the Severed Eyes mention someone named Dreus Matrand, but they aren’t sure why.

Kiris Dahn has long used eight artifacts called Slaying Stones to defend themselves following the fall of Nerath. They were made by ancestors of Selduzar. The eight known stones have been used up, but there are rumors of a ninth stone. Selduzar asks the PCs to travel to Kiris Dahn and assist Treona in finding the lost ninth stone before the goblins of the Severed Eyes do. He will be asking the Lord Warden for assistance in the morning but came to the PCs first because of our past success.

Something seems not right about the conversation, so Pibl uses his ability to transform into a rat to sneak into Selduzar’s room that night and steal a letter he is writing. The letter tells Treona about speaking with us, and is generally consistent with the situation as we know it. Pibl returns the letter.

The PCs make arrangements to travel to Kiris Dahn, acquiring a travel ritual from their Green Tower Guild and horses from the local stable master (and a cart, but it’s left at the Green Tower). They leave a message with the Lord Warden’s steward that they will be assisting Selduzar, so he shouldn’t give any help he won’t need defending Fallcrest in the PCs’ absence. They leave a message at the inn telling Selduzar they will be leaving to help.

The PCs make it to Winter Haven to the west in a day, then travel south toward Kiris Dahn. They are caught in a storm and attacked by ravenous wolves. At the urging of an old woman, they take shelter in a nearby small tower.

Inside the tower they find Treona (the woman who called to them) and Lord Kirin Alkirk, until recently the ruler of Kiris Dahn. The city has fallen to the Severed Eyes, but the Slaying Stone has not yet been found. Treona’s research suggests that the ninth stone could be found in the library, one of the temples, or the Kiris estate. She gives the PCs special ritual scrolls (as well as the ritual components needed to cast the rituals) that will help them search the buildings.

Each Slaying Stone, Triona and Kiris explain, can be used once to melt an enemy into sludge, but are built to only function within 5 miles of the city and cannot be used against the tieflings that made the stones. They were made by the Architects of Victory, tiefling artificers wielding long-lost magics of Bael Turath. Seven were used to slay enemy leaders, and one was stolen and used in a failed coup attempt. The threat of the stones kept the city safe for generations, allowing the decay that felled Nerath to continue and conventional defenses to languish. Once their enemies learned the Stones were spent it was only a matter of time before the city fell. Now that the Severed Eyes are in control, the fear is that they will find the ninth stone and discover a way to create new ones, perhaps without the limitations of the original stone.

The PCs are asked to enter the city, find the stone, and either bring it to Triona to be destroyed or use it and bring its broken remains as proof of its destruction (it breaks after it’s used). They’re welcome to take any loot they can find in the city. The PCs agree, head to the east side of the city, and sneak across the river surrounding the city. Once they get across a neglected expanse of farmland they will be inside the city and can go to the first possible hiding place.

Loot: Blessed Book, Traveler’s Cant ritual, adventure-specific ritual scrolls x12, 75 gp worth of adventure-ritual components x12, a horse for each PC (may have to pay for it later), a cart (ibid) (back at the tower).

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The Betrayal

SOOO, we started out in the corn field and crept our way through the streets heading to the library to find the slaying stone with the scrying papers that Treona gave us. We investigate the barn and head to the library. We had an encounter with feral rats and goblins in the library where we fought some goblins with one leader like goblin tearing pages out of a book and creating jelly’s. We found 5 books that Treona had requested and they seem to be about quests. The slaying stone was not found in here.

Next we head to the Temple of Slehenin (?) which is devoted to trickery and love (usually with rogue and elf worshipers). We see a human toss in silver coins to the basin in the center of the room and watch, but nothing happens. Pibl, in rat form, is watching him unnoticed in the corner. We enter and meet Kiris Hoit who is a decedent of the royal line. He was left to die by Kiris Alkirk. In talking to him, we find out that the goblins and kobolds are searching for the ninth slaying stone as well. We feel he’s hiding something, not fully human because he has animalistic rat-like traits. Enemies enter and try to kill Hoit, who is a were-rat. He has knowledge about the captain Hu-jat and we keep him safe. One of the officers we fight, Triflick, has a silver weapon which could severely damage Hoit… I think Sean’s toon takes it and wants to use it on him. We get 90 arrows and short bows.

We learn that the Hobgoblin leader- Hu-jat- does not want to be there with his people. He’s proud, not stupid and is near the Kiris mansion. All of the goblins and hobgoblins are staying away from the hot springs, north-east in the town.

Hoit was locked up because he was a lycanthropic and different/ shunned by the rest of the family including Alkirk. However, he is the only other aire to the throne of Kiris Dahn after Alkirk. Hoit explains further that if Treona gets the slaying stone, or even the remnants of a used one, she could create more and he doesn’t want that too happen.

Hoit joins us and wants to find family and take throne with us not giving the slaying stone to Treona.

We head to the bath/springs next. Arcana scent trail to giant burrow made by something larger than a horse (claw marks on walls). It is a Brass talkative dragon named Tyristys. Calla talks to her telling her about our search for the slaying stone. She has the stone and we bargain with her for it and get it. I am carrying it. She also makes a pact with Hoit that if he becomes ruler (with her backing) and feeds her well, she will back his claim to the throne.

We then for some reason go to the last location, mansion, and fight the main dude Hu-jat… turning his mount into a frog lol. Don’t really remember too much about that fight.

Dennis got a lvl 2 item.

Sean got a lvl 5 item.

We find out that Drayas Matrand is an arcane scholar. She was sent by the Severed Eye to find the slaying stone. I think this was the chic that we ‘fought’.

So we head back to the tower where Treona and Alkirk are with Hoit in tow… not knowing how this will pan out so we go cautiously. Pibl goes into rat form and sneaks to watch Treona and sees that she is covered in blood and has a bloody black ritual dagger. He goes further in and finds Alkirks dead body with it’s throat slit. He comes back and warns us… taking the dagger I think.

We go up and approach her and feign like we don’t know. She asks to excuse herself and I kill her. She had gotten a sending out to the mysterious guy with the letter I that we found a letter from in the first encounter… She had a letter- recreate teifling artifact and Orcas will be pleased.

We as a group, while Calla wanted to do a talk to with Alkirk to find out what happened… we decided that we needed to get back to Fallcrest ASAP so we could interigate the teifling who sent us here. I don’t think we leveled yet.

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Gangs and Wizards

Jendra-shan, Pibl, Belara, Tengu, Calla make haste back to Fallcrest after their unexpected encounter with Triona. Accompanying them is Hoit, now Kiris Hoit and the last known living ruler to Kiris Dahn. We have decided to take Alkirk’s body back to our home in the Green Tower to have Nimozaran help us try and do a Raise Dead ritual on him to try and understand why Triona betrayed him.
Nimozaran could not do the raise dead spell for us, so he directed us to go to the Temple of Erathis (13) at 10 am and speak to Derina Moonbrow the High Priestess for assistance.
Immediately after finding this out, our group heads to the Nentir Inn (4) to find Serim Selduzar the tiefling who sent us on the mission to Kiris Dahn in the first place. Due to Triona being a traitor, we are not sure if he is the same. He’s there and awaiting our return and becomes all excited upon seeing our group enter the inn. Upon hearing that Triona was a traitor and what she did to Alkirk and about the letter to this mysterious I character, he shows sincere surprise turned to anger. We left him to his grief.
We find out that Orcus was the Demon Lord of the undead and his aim is the death of the Raven Queen.
Since it is evening and we have to wait for the morning before we can go to the temple, Calla decides to take a stroll through the town. While walking, she sees an ambiguous couple talking. She eavesdrops on their conversation. The first woman is an elven wizard in a black and red robe with brown long hair. The second woman was a human druid with filthy feathers on her cloak, a bow strung over her shoulder and daggers lining her belt. The wizard was asking the druid’s help with something that was undecipherable. But what had sparked Calla’s interest was the questioning about the newer town members that lived in the tower who killed the white dragon. She also overheard something about a person named Etheric wanting the slaying stone and having a lot of money to get the job done. Calla hurriedly left when the women departed and went back to her companions to report something odd. Ironically, the party members had received a dinner invite to meet with a wizard named Etheric at 6pm.
The next morning at 10am, the party heads to the Temple of Erathis (13) which was made of beautiful marble and they are met by a woman in her 60’s. This was Derina Moonbrow and she did indeed agree to help do the ritual of Raise Dead on Alkirk. She told the party that it would take her the rest of the afternoon and evening to prepare herself and asked them to come back after dinner. He asking price was 500 gold and the party willingly paid her and were on their way.
While they waited for dinner with this wizard Etheric, they asked around about the two women that Calla had overheard the night before. They found out that Fallcrest had two gangs, 1) The 6 Shadows, & 2) The River Rats. The Lucky Gnome Taphouse (28) is the home of The 6 Shadows and both are run by the taller than normal hafling, Kelson.
They head to Lord Farrin and make a report about what has befallen Alkirk and Kiris Dahn. Lord Farrin encourages Kiris Hoit to repopulate Kiris Dahn and offers him asylum until he is ready to return to his homeland.
It is finally coming up to 6pm and the group goes and has dinner with the Wizard Etheric. He is a pointy eared elf with a mullet who encourages people of arcane talent to experiment and build constructs. He doesn’t like the Raven Queen (?). He wants us to go to a labyrinth in Thunder Spire Mountain and find the Well of Demons (Demon Lord) and to clean it out and form an alliance (don’t have all the information here). Something to do with Mages of Sarun who wear masks and the Seven Pillared Hall. He will pay us 500 gold. He already has a guide arranged for us (which is kind of weird because we haven’t even accepted the task yet).
We are to meet Kenra Staff Thruster at Moonwash Falls (21). This lady is the druid that Calla overheard earlier. We accept the task and for safe keeping and to not harm anyone we leave behind in the Green Tower, Jendra-shan keeps the Slaying Stone on her.
We head back to the Temple of Erathis (13) and find to our chagrin that despite all of Derina’s efforts, she was unsuccessful. His soul could not be raised because his soul was claimed by the demon lord Orcus when he was slain with the black ritual dagger. I wonder if there is any way for us to save his soul from Orcus…
Hoit decides that he will indeed be the ruler of Kiris Dahn… he possibly gets aide from Lord Farrin to return…
The next morning at 6 am, our party went to meet Druid Kenra Staff Thruster at Moonwash Falls. We were set up and attacked by The 6 Shadow gang. We fought a ton of minions and killed our ‘guide’ Kenra. Brande decided to not kill the last gang member so we could question him. There was no loot in killing these people because Etheric’s gold in the pouch had disappeared. We looked for the 500 gold he gave us and that too had disappeared. When the guy came around, he said his name was Strang Uldhelm and that he was now the last living member of The 6 Shadows. His gang was paid to kill our party because Etheric wanted us out of Fallcrest to continue on with his plans for Fallcrest. We decide to bring Strang back to town gave him 30 gold for his troubles in hopes that we created an alliance with him.
We went to the Lucky Gnome Taphouse (28) to try and find out where Etheric was. He was last seen leaving on horseback with a lady heading to the Moonhills. We are pissed and decide to pursue him. In our pursuit we see a manor up ahead. Pibl inspects and sees the witch in red and black robes on the first floor and a teifling held in a cell on the third floor, no sign of Etheric. Pibl decides to try and save the tiefling but the window had ruins on it and witch went to fight him on the third floor. Brande shatters the front door and Jendra-shan bursts doors and two zombie hounds (zombies automatically go to zero hit points with a critical hit). [Please fill in any more information about this fight for me]

Loot- chest containing 1,000 gold; ritual book that went to Calla with last sight vision, comprehend languages, brew potion, and fool’s gold; and a book on the Raven Queen.

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Acquiring a Manor

Calla has a Book of Tomes with I Study Key which can teleport near doors. If you put the key in the hole, you open a portal to somewhere else.

Once we killed off both the elven witch, we freed the tiefling who was held in the cell. His name was Zaldir Azair a merchant who was apprenticed to the witch & Etheric. He didn’t realize at first that they were aligned with Orcas until it was too late and now he had been with them for a few weeks. He said that Etheric was building constructs that had tentacles and dealt fire and telekinetic damage and swallows its enemies. He has some in the dungeon and was trying to build more to attack Fallcrest for Orcas.

The party (Jendra-shan, Pibl, Belara, Brande, & Calla) decide to go into the dungeon to be rid of these constructs and hopefully find and defeat the wizard. Each of us had to turn the key in order to get in the dungeon and we each ended up in a random room. Pibl, Jen, & Brande land in one room, Belara in another room with three enemies and she ran out the nearest door after seeing herself alone, and Calla was in a room with selves all by herself. Calla found a skull and controls one of the massive skeletons which she climbed on and crashed through the nearest door. In that room, she found prisoners, a female hafling with scars on her face and a strong human male named Chelvin. We battle the skeletons (please add to this battle) and defeat the Wizard Etheric.

Upon looking around, we see a mural of Orcas in one room with writing “Mageorcacy to kill Fallcrest!”

Loot: 3 potions of healing (Jen, Pibl & Belara) and a level 4 magic item for all, 45 everburning torches (we each took 2 for a total of 10).

We decide as a group decide to keep the manor for the Green Tower Guild and name Chelvin as our grounds keep. The female hafling was named Shalice but unfortunately she is brain dead from all the torturing that the wizard and witch did on her. The family is grateful for us returning their daughter despite her fate. Our group brings her back to her family in Fallcrest (Chelvin knew her name before she was tortured). We offer Zaldir an honest apprenticeship with our guild under Nimorazan and he gladly joins.

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Trapped inside the Mist

We had sent Zaldiar ahead to Fallcrest in order for him to take Shalice back to her family since he said he knew one of them. From there he would meet us at the Green Tower.

On our way back to Fallcrest, we run into Tengu who had left our party on personal business. He had been looking for another gethzeri named Roku-gan who was residing he thought in Tranquility. This gethzeri was said to know about a magical treasure map from the God Torag and it was said to be an item of chaos.

As we continue our journey back to Fallcrest, Calla departs our company on personal business of her own. After that, we come upon a mysterious mist. This mist is the border of the domain of dread and in order to escape, one must understand the nature of the realm. We low and behold, our party, Jendra-shan, Pibl, Belara, Tengu, and Brande get sucked into the mist. It seems that once we can focus our eyes again that we are on the same road. Ominously, however, the trees are all showing the season to have changed to autumn…

As we all try to gain our bearings, we notice a male priest up the road with a symbol to Un the God of knowledge. Our sense of hearing must be dulled as well because the sounds of the wildlife seem to be in slow motion. As we continue walking towards this man, we start to hear house hooves riding our way. The mist seems to thicken. The sound of the horse’s hooves seems menacing and our party decides to hide in the trees. When we see the horseman come, the menacing sight of a black spirit-like horse with a frothing mouth and red eyes with a headless horsemen wielding a sword headed straight towards the priest, Jendra-shan makes a mad dash to try and grab the priest to safety. Unfortunately, the horse beats her there and the horseman beheads the priest.

Jendra-shan had been laying on the ground and luckily the horse and it’s rider just kept their pace after the beheading. The party searched the priest’s dead body for any sort of clue to the world around them. The body has a weird stench and blotches all over it. They find a book titled “By Innocence Undone”. The story in the book was about how there was a man who saved a village from a Hydra. He became the town hero and fell in love with Mayor Eli’s daughter Talitha. But this mayor became jealous of this hero because he had the town’s undying love and was now stealing his daughter’s love from him. The daughter loved her father and under duress accused this valiant hero of taking advantage of her. The town believed her and under Eli’s orders there was no trial, just a beheading. Ever since then, the town has been shrouded in mist and a headless horseman rides in vengeance against the wrong done against him.

The party continued in the opposite direction from the one the horseman had ridden and by some stroke of luck arrived at a gate with an estate behind it. This gate made of Iron and had the words Varathus on it.

They were allowed entrance into the gate and town by the respresentative of Eli, Varinell, but were told that they would need to swear loyalty to Lord Eli of the Van Hassen estate in order to stay and receive the protection of the lord from the headless horseman. The party was shocked to hear the name Eli considering that was the name they had just read about in the book. The learn from Varinell that Eli is looking for new guards. His faith and bravery are what saved them all from the headless horseman. They wish an audience with Eli but are told that they would need to go find the baker of Havenshire and bring him back before they would get an audience. But if they did that, then he would surely thank them. The Lord Eli is temperamental and the baker left town. He continued on to tell them about a town member who was a rogue who tried to get out of this mist and left with 20 good men only to come back, all of them, as zombies. He said that time felt weird here but he didn’t know why. He mentioned the ‘Stone Orchard’ to them which was a cemetery and gave them directions there.

They went to the Traveler’s Rest Inn which was the only inn, to stay the night. There were guards everywhere. The owner of the Inn was Karspen Rank. He said he did not take gold, but rather service. As they are sitting in the Inn eating, it is apparent that Tengu is not the first gethzeri that they have meet. In fact a couple they talked to said they knew another by the name of Roku. Roku, they said, had left for the Abbey of Cherished Jockularity and we got directions towards that place. This couple also told them that Havenshire was a small plot of land with many people who wish to live in safety from the horseman. They mentioned that Eli’s daughter named Talitha!!! (another shocker from the book) wanders the Rose garden on her estate. They were extremely happy for Eli’s faith and bravery but they never saw him because he usually remained in his house.

Belara and Jendra-shan decided to go talk with the daughter, Talitha in the Rose Garden. They tried to go in the main gate, but there was a check point with two humans, one male and one female, and two female half elves and a female dwarf. We rolled really bad on our bluff and aren’t allowed near the estate. So we decided to go around in the woods and made really good rolls. When we got to the garden, we saw Talitha had long black and was 19. She had been trapped in the estate ever since the horseman died about a ‘month’ ago. Something about wanting atonement from the Raven Queen. Eli was a follower of Erathis. Talitha told us that the horseman was buried at a bend near a river and a road. We won over Talitha with tales of adventures that we females did and promised to be her friend and help her have her own adventures.

Early the next day our party snuck out of town to go find the grave of the horseman trying to look for his skull in hopes of giving it back to him. (Pixie houses???) We get near an Abbey and hear a commotion. There are people beating Roku while laughing. They think that laughing will keep the horseman away. They attack us. They also feel that their faith in the Gods keeps the horseman at bay. We defeat them and realize that the Abbey is no longer safe because no one here believes in its gods. We intimidate Roku to come with us to the grave. Roku asks if Tengu wants the map. If he does, Tengu has to prove himself worthy of the map. Escape the land by either 1. Kill horseman and get to the crossroad through the forest (not by the road) and get through the mist; or 2. If the horseman forgives Van Hassins, the world would be healed.

Him healing is in the world of death.

We inspect the grave site, hit bone, and hear galloping.
Encounter with horseman where Tengu stayed near the water. We defeated the horseman and took the skull from the grave.

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A Wrong not put Right, but Ended

Once the party defeats the headless horseman, they book it through the forest. First they encounter quicksand, but stealth fully got through it. Then they had to tiptoe their way through the path of undead bodies trying not to wake any and successfully traversed them. The next section to pass had corrupt pollen and we all saw the portal out of this warped land and found our last stretch of endurance and all made it out.

Somehow we make it to where the Van Hassin’s estate is in our real world, but the old thing is it is abandoned and shabby. We see the manor, and there is a fire coming from one of the windows. We also see the rose garden, inn, stables, and fields. So we decide to check the rest of the place out and work our way towards the manor. The inn was pretty bare and had some booze left. Brande had a weird inkling and decided to carve his initials on the wall. The stables had dried straw, an old saddle with the name ‘Spit-Fire’ on it, & horse bones. We also found journey bread and foot prints that seemed to indicate youth.

As we approach the manor, we see more foot prints. The manor is overrun with ivory. The garden has one rose bush which has been disturbed. We decide to see what’s under the rose bush, we dig it up and find a human skull and put that in our bag (my bad, we didn’t find the skull last session). Belara and Jendra-shan take a rose. We all of a sudden hear chanting coming from that room upstairs in the abyssal language. Jendra-shan can speak abyssal and hears that they are about to invoke something that is white, but they are too far away for her to hear all the words. Pibl heads on up there in rat form to investigate and finds 6 teens with a feeling of a transfer of energy between spirits. One of the teens actually looks like a relative of the Karspen Rank the bar keep from the mist world.

We found on the first floor the kids rooms and we searched them. The kids have food and school books. Tengu wants to interrupt them because they are trying to summon the White Reeve who is an obscure priest of Orcus so that the White Reeve can kill their teachers since they hate school. We also found a prayer book to Orcas which sucks your soul to get energy when you do summoning. Jendra-shan goes in there and yelled at the kids told them that they were losing their souls with this ritual. She involved fear in them to stop and told them to go home. We asked them if they knew Karspen Rank and got their first shock about the time warped mist land, Karspen was one of the teens grandfather, and his grandfather had gone missing never to be heard from again along with several other town members.

So our party decides to try and reach Tranquility while escorting the teens back to their parents to tell them what they had been meddling in. However, they all reached a wall of mist. The kids ran and our party went through the mist with the horseman coming straight at them. The horseman was indignant after we reunited his skull to his body. He doesn’t trust us that we wanted to right the wrong done to him, so in order to gain his trust, he told us to go to the Stone Orchard and retrieve the White Reeve’s Crown to prove our worth by fighting a guy who worships Orcas.

We acquiesced and headed towards the Stone Orchard. As we got closer, we saw a man dragging a corpse without a head. He was an old human who was the grave digger for all those souls who were murdered by the headless horseman. He pointed us in the direction we wanted to go.

We entered a mausoleum were undead creatures were coming out of and followed the tunnel down to a huge cavern and mansion with Orcas symbols everywhere. It was like a huge necropolis. All of the undead creatures stared at us as we passed their houses and workshops, but they steered clear of interacting with us as if on orders not to. As we walked a pathway opened up before us and swallowed up the space we had just walked as if they were leading us somewhere, like the double staircase that opened up in front of us. We headed up to a chamber where there was a lich, skeleton’s that were all enraged, and an undead human bleach white corpse who was in long grey robes.

“Greatings bearer’s of the ‘sacred weapon’” was how the White Reeve addressed us. He thought we had brought him the NecroShard Dagger. Pibl feigned ignorance of such an item which confused the White Reeve. We asked him how to fix the realm. He said there were two ways to end the realm: 1) have the horseman forgive his murderer; or 2) kill the Van Hassin’s for the wrong doing. He continued on to tell us that Eli only wants power. He wanted us to agree with him to kill the Van Hassin’s with the horseman in order to get his crown. The crown is like a necromancies battery. We decide to fight him instead against our better judgment of being surrounded by a city of undead. But we come out victorious.

Loot: inside the desk is a scroll case with a map in it (the map that Tengu wants), on the desk is a letter from this mysterious I figure. He praises the White Reeve for acquiring the Map of Torag and tells him to control it. Inside the closet we find Roku-gan’s skin.
When Tengu opens that Map of Torag up, it screams and images shift. It is said to lead to the teasures. Githzeri said it was too chaotic to use and had tried to lock it away… but now an X has appeared on the map.

Belara takes the Map and Tengu takes the White Reeves Crown and Roku’s skin so we can try the speak with dead ritual on him later

We go back to the no headful horseman and talk to him. We tell him we will have Talitha and Eli apologize for their crimes and he angrily agrees to meet us at the gate when we all come if they will produce an apology. We go to the manor and try to get Eli to come of his own accord, but he is stubborn and won’t… but our story of ending this misery of a world because of what Eli has done gripes the soldiers hearts and they side with our group and force Eli and Talitha to the gate. The entire town follows.

When we all got to the outside of the gate, the horseman road up and waited for them to apologize. Tengu broke the crowds awe in Eli. Eli would not apologize so Belara and Jendra-shan pleaded with Talitha to put this right. The horseman told her that he loved her. But she decided to say that he had taken advantage of her and the horseman went crazy, killed Talitha and then himself. Eli was a complete mess over the death of his daughter. The town was no longer in Autumn and the people walked around as if in a daze now that they were back in the real world, that they had been wrongly stolen from 50 years earlier.

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The World Fall Games

As a reminder, the Map of Torug had screamed when looked at by Tengu and a section of the map stilled and became legible with an X marking the Stone Orchard where we had just came from. Our group, Tengu, Jendra-shan, Belara, Brande, and Pibl decide to head back to Fallcrest with Roku-gan’s skin to see if we can speak with his spirit. We also acquired a Demon book- ritual book to Orcas- from those pesky kids. And after our last encounter we had leveled to 4.

The map leads us to the Stone Orchard where there is a mausoleum (I believe we also are meet by Din in the forest right before we head to this way).Writing in Primodial on the mausoleum, which Jendra-shan could read, states “How do you get from the world to the Shadowfell? Time” There is a door there and we presume that opening it may lead us to some sort of time travel? There was a gap under the floor near Pibl. We know that the mysterious I character wants this map to find this place.

Pibl goes to the middle and there was a swirling mass of green energy 2/3s red, blue & green ball. Tengu recognizes it as a githzeri’s ancient puzzle which he proceeds to solve and gets electrocuted and grows younger. Once this happens and we see nothing else, we notice that the X on the map is replaced by a check mark on the map. We search the room and find a grave under that slab Pibl saw with a baby sized casket. The body was there but the baby had been beheaded. We bring the casket back with us so we can do a speak with dead ritual on it as well.

Back in Fallcrest, we go to a vendor who is elven with uncalloused hands. We make a deal with the vendor to buy the Speak with Dead scroll, 140 Residuum, and to get the Remove Afflictions for free, all for 500 gold I believe. However, in order to complete this transaction, we need to find him Starfire Mushrooms found in a sacred meconium circle.

After visiting the vendor, we head to the Green Tower and find there is news from Nimozaran: our group has been invited to participate in the World Fall Games and Nimozaran has accepted for us (roll eyes lol). There will be four teams, the Feywild versus the Empire of Nariath and Queen Tiandra. The two teams from the Empire of Nariath are us, The Green Towe Guild and the Red Eyes from the Horde of Eye. The two Fey teams are the Summer Fey who are friendly with mortals and the Winter Fey who are always plotting. We will compete for shared adventures. There are two tests, one of magic and the other a speaking test, followed by the mock Hunt in the plane of Arvandor. Rewards will be honor and casks of Eladrin Wine.

So we have Nimorazan do the Speak with Dead ritual on Roku’s skin. We roll well and get two questions. First we ask him to tell us everything about the map. The map only reveals itself when willed by wielder who is worthy. It also leads to terrible treasures that will undo the wielder. Our second question asks him about his death. The hybrid White reeve lured others to him with the promise of gaining the Map of Torag. The White Reeve wanted to control the whole domain of the mist. We are uncertain at the end of this talk if we just spoke with a demon and don’t know what to believe. Tengu tried to progress the map, but it turns his hair black, giving him back more of his youth.

We gave our residuum to Nimorazan to do one more speak with dead on the baby’s body. We again got lucky and got two questions and hoped that the baby had enough wits to give us a reply. The baby, was indeed an older person who aged backwards as Tengu is doing. They followed the Map of Torag to try and gain immortality so they could stay alive to see their grandchildren’s wedding. We asked him how long this process took and he responded only a few days. This alarmed us because we didn’t know what to do to help Tengu.

We head to the World Fall Games after making our emblem (a grey tower on a green background with crisscrossing swords underneath it). We are greeted by Lucasia the spring nymph who will be presiding over the games. The summer fey are eladrin and they have a centaur for their leader. The winter fey are eladrin frost knights and have two Gnome leaders- Gamon and Chizy. The Red Eyes are a band of green and brown goblins that we detests with a blue skinned gremlin named Lyker as their leader.

Test 1 of Magic-Summer Fey Thorn Golem
All four teams are given various items, Alchemists fire, acid, frost, and spark, fey mustard which is waxy, sore wood seeds which fly, honey, water, caltrops, buckets, rope, fishing line, snares, and pullies. Each group has a path and at the end of that path is a garden of flowers that we must protect. We can use any of the materials we have for this and the team that either slows the monster the most or completely destroys the monster will win. The trick is, you can only have the items in the path of the golem and you cannot use magic from the sidelines.
The winter fey weigh it down with ice… and that’s all they do. The Red Eyes use snare traps and the catapult with acid and fire. The fire seemed to do significant damage. The summer fey didn’t do that much better. When we did a knowledge check, we learned that the golem is vulnerable to fire.

We did a bunch of different things. We made several waves. Wave one would have a bunch of snares were honey would be stuck to the legs, while a fire trap would be set off at the same time and the golem would walk into a bucket with spark traps and caltrops at the bottom. The second wave had water, spark trips falling fire and acid. And we repeated these waves several times until the end. So it was that the Green Tower Guild did the most damage to the golem and therefore won the Magic test.

While we were waiting for the next test, the winter fey gnomes approach our team and tell us that their Prince of Frost has an interest in buying our real estate (the manor that we have Chelvin running for us). He will give us six suits of armor laced with blue vines (fire resistant +2) for the estate, along with trading opportunities and an alliance, etc. We tell them we will consider the offer.

Test 2- Talking Contest- Sage Tree
We have to travel to the feywild and answer the Sage Tree’s question. The Sage Tree is 12 feet wide and over 100 feet tall. Lucasia accompanies us and we won the right to go first. It was extremely magical her and the Sage Tree sprouted four human faces from branches. The tree asked us about the ethics of killing. We don’t truly know exactly what happened with the other groups as we all had to face the tree alone with Lucasia. But the Summer Fey won, but not by much so we were able to get a head start on the Hunt.

Lucasia touches somethings head, it was tainted by darkness, a spell messing up time.

The Hunt and the Autumn Nymph
We are all to hunt the Autumn Nymph and obtain the wreath of flowers placed there by Lucasia, her sister. This Autumn nymph is orange and seems to be floating. We kick ourselves in the butt for not paying more attention to the Winter Fey Gnomes’ song about the deer, turtle, wolf and rabbit and which one has to do with which season because we are to hunt one of these animals. In order to win, we need to remember which one represents Autumn, but the only one we remember is that the wolf represents winter. So we head after the deer… and that winds up being wrong. We have an encounter with giant spores. Upon completing and winning our fight with the spores, we find various varieties of mushrooms including the Starfire Mushroom that the vendor wants back at Fallcrest and we gather some of it before heading out to look for the Autumn Nymph.

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Webs and puddles
We head after the turtle, only for it to talk to us extremely slow and we realize that it was the fucking rabbit the whole time… grr.

On our way to the rabbit, we see a bunch of the winter fey’s gear scattered about with some of them dead. We finally see the Autumn Nymph and have an encounter that we almost didn’t live through. There was two massive tree ents and I need someone else to fill in what else happened in this encounter. I remember using up like 3 healing potions and my last decision to attack the tree ent instead of healing Brande which saves the day. We get the wreath and head back to the portal inside the temple we came through (which had the Sage Tree inside). We pass the Winter Fey who look like they are licking their wounds after a battle. They were waiting outside the temple. We notice that the temple’s color has changed from bluish/green to red and we rush inside.

Lucasia is being attacked by the Sage Tree when we enter. It appears the tree is acting on orders and not of its own free will. Our group, Tengu, Jendra-shan, Brande, Belara, & Pibl (Din was away), rush in to save her. Tengu finds out that the trees root mechanisms need to be fixed while bloodied to cure it. Pibl rolls well and fixes these mechanisms by taking spider webs out (indicative of Lolth who is enemies with Corelon). Despite saving both Lucasia and the Sage Tree, the light from Corelon has left the temple and the ground is no longer consecrated and actually feels chaotic. Tengu turns to a young adolescent.

Lucasia inspects and decides that whoever attacked her has stolen the ritual book needed to get us back to our world. If we don’t retrieve this ritual book, we will be stuck in the feywild. She needs to replace important mushrooms that were killed to recreate the portal circle to get back to the games grounds. We give her all of the mushrooms we found fighting the spores except the starfire mushrooms which she doesn’t need. She is able to plant them and fix the circle. We also show her that we have the wreath and sub sequentially win the games.

We rush out of the temple to find the ritual book and come upon both the summer and the winter fey (what’s left of them). We tell them what’s happened and the summer fey and Gamon go to protect Lucasia while Chizy accompanies us to help us understand defeat something that is fey. We are to find the ritual book which is a pink flower with sigils on it.

The Red Eyes goblins are heading towards the temple. There is something in the forest ahead of us that they could not find because they have no fey with them. As we pass them, Pibl swipes a scroll off of one of the goblin leaders. It is a letter from the mysterious I character to their leader Lyker the gremin. He is to report to the lieutenant that will be awaiting him at Garbald Castle on the Winter River once the games are completed.

The Northeast side of the forest is diseased and has a mist that is killing the trees. Chizy blows snow onto a piece of land that is in her hands and she gets an image of a hut in the center. We go charging toward the hidden hut. There is an old women stirring stew with rats nibbling on her toes and the flower that we need in her hair.

The rats know Pibl because he deserted King Toy. The old woman’s new friend ‘rats’ are mad him, they turn into black eyed haflings. We have an encounter and defeat the old woman and the rats (anyone who remembers can add details here).

When the fight is over, Tengu turns to a toddler and a guy with a spear who was not engaged in the fight but watching over it the whole time comes forward. He is the devil and Tengu did not satisfy him and disintegrates into a puddle.

Loot
Bracers of Archery for Din
Iron arm bands of Power +2 to melee for Belara
Garden of Power put into out Green Tower from the Summer Nymph Lucasia for helping her.
Cortier’s Cape +2 to all members (Din, Belara, Brande, Pibl)
6 Casks of Elven Wine (worth 280 gold each)
On the a dead rat of Lolth, we find a key from Kutless Island in the City of Luscan to the South where Pibl hails from.
We all level to 5.

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Garbald Castle

Our party returns to Fallcrest. We see vines hanging out the 3rd floor window and smoke from the first floor dining room.
Tobolar Quickfoot the Hafling greats us and we see the dining room was turned into an alchemists area for an inventor- new member.
Zaldir Azair apprentice turned into an historian.
Jendra inquires about the other members of the Green Tower Guild to find out that the guild predates the town and had summoned Lord MarkelHay to rule the growing town. The guild had been quite accomplished in its day. There was an unexpected rift between 2 factions where ½ stayed in tower to protect town and stop research and the other ½ wanted to move on to continue research. Nimozaran was young during the Great War and was left behind which is why he thinks he was the last of the Guild. Whether this rift was to resurrect Haramuthur or to cut the ties with God from world is a great mystery to Jendra.
Were some from the guild sent a mission during the great war to try and restore Haramathur whom vanished… so there would only be a handful that could possibly reappear. Maybe some missing guild members were caught up by the mist took Eli’s Manor and people since that corresponds time wise.
Zaldir will research.

On the 3rd floor we had a visitor. Vines green with blood red flowers on were on the walls while in the center of the room was a huge tree and a dryad stirring a cauldron. The tree, Karellyn, and her dryad were a gift from Queen Tiandra sent to create our Garden of Power. Karellyn is powerful and wants to pursue necromancy and asks us to bring her corpses of odd creatures to make us items. For instance, she made us blue fruit to help us heal. (Blue apple= potion of healing & +2 save to cold ongoing). The dryad was currently making sorrow stew, but didn’t know what it did yet.
Tobolar gives us a large yellow gem (worth 500G) from Grundlemar who is a dwarf from Pelor for us dealing with the bandits of Raven Roost… except we didn’t do this and don’t know who did.
Nimozaran wants to find out more information about “I” so he pokes at the teleportation portal. Pibl’s old gang now are followers of Lolth. Someone else must have coordinated the attack on Lucasia’s Corellon temple. Nim gives us Garbald Castle location because he saw shadow energies coming from the north near Grey Down.
About Jendra’s God, Haramathur: little known by others was his part in the Dawn War were he killed himself to seal the rift between the astral sea and the elemental chaos. ½ the guild wanted to reopen the rift to get back Haramathur and the other ½ wants to just honor his memory. Look for the Earth Watch.
We told Nim about the Prince of Frost’s inquiry into obtaining our manor and wanting an alliance. Zaldir will look into this.
In town we get a scroll from vendor.
Belara has the White Reeve Crown.
Temple of the Sun was burned but left rough open while repairing by Gundelmor. He was the one who paid us for taking care of the getting rid of the bandits of Raven Roost who were led by Shadarki. He assumed they were defeated because trade increased and he knew of our reputation so he assumed we had helped him. But why did the Shadarki bandits disappear? Check their base at Ravenroost.
We march on horses North along the Winter River towards Garbald Castle. We come to a cave that has goblin tracks and head inside. Pibl goes in first in rat form to do recon. He hears walking at the door and comes back. We stealth up on the door.
Come across Lyker and his company of the Red Eyes (whom we had played against during the winter games). Lyker is a lieutenant under I and we knew he had to report here. Pibl kills two of the goblins with the Necroshard Dagger and nothing seemed to happen to us. Lyker is unconscious and we locked him in the armory. Pibl takes an amulet on his neck (Amulet +2 Resolution) and Jendra takes the Vagabond Die.
Room A- We head to another room that has a red line on the floor and targets on the opposite wall. There is a ghost floating with a bow and arrow. Pibl de-rats and says hi to the ghost. He doesn’t know who he is, he wanders tunnels and hallways but the goblins made him leave because they didn’t like him & the Queen??? They went to there and he came here…His clothing are very old fashion.
Room B- There are pews and 3 new doors… one to Palor, to Sehenin, and to Un. Beams of light are coming from nowhere. Religion check on light- light in natural form illumination will be. Under Palor’s alter there is a lamp of oil that Pibl finds. Un’s alter has a book on the Podium that is blank all save the last page, “disaster imminent… family Gloom Warlocks Magic.” Sehenin’s area had an empty chest, circle on the floor, one wall on the left had half a circle and the wall on the right had the other half of the circle. Jendra detects magic from the chest and an extra-dimensional hidden compartment. Playing with shadows, we see stuff in compartment, bracers, leather armor, &…
Next room there is a table with broken china and door to kitchen with empty chimney and two more doors to hall or another room.
There is a bare store room
A room with cots that are rotten
A statue room that has a Queen and an Archer statue that are the only ones remaining intact. All the other statues have their heads chopped off. Do we behead and sell for gold… no.
There is a communal bath that is drained. There is a ritual circle to orcas and Brande tries to remove the ritual circle and possibly does. There were 8 copper pieces in the drain.
There is also a large room with an ebony throne to the Raven Queen. On the throne is a Queen garbed in blue (exactly like the statue) holding a mirror. Looking in the mirror, we see goblins in the same exact room playing miramba’s with Orcas symbols. The Queen is also a ghost and doesn’t remember what her family name is. She wants us to move the the light to the darkness and for us to remove the goblins. She gives us her mirror to use.
There is a powder room behind the throne room with a compartment behind the mirror that has a bag of 10 gems each worth 100G that Jendra adds to the group loot. Belara finds a key. There is a hidden door to another room that has a large decayed bed but when we look in the mirror in this room we see a Wilden is being tortured and is moaning.
Looking in mirror in the Sehenin room we see a garish smiley face where the ½ circles were and an alter to Orcas with a phantom goblin. In the center there is a sarcophagus, the phantom is burning the book on the podium for Un and the Palor section is pitch black. The armory is a covered with shadow, the range room there is a goblin bowling with hafling skeletons, dining hall there are goblins looking over documents, in the kitchen there is a goblin cooking and doing dishes, the statue gallery there is a tall black beast (sorrow swarm), the store room has human corpses, the bed room has 12 goblin corpses resting peacefully on the beds, and the bath has clack things yelling.
We wake and talk to Lyker who says we need moon magic, sun power, & deaths permission. He used Orcas’ ritual and I is an Emissary of Orcas and a great goblin. Ghost boss is the lieutenant and the shadowfell reflects real world but here is the opposite. It’s the real world reflecting the shadowfell. He comes with us to the room and tells us to try something with the moon and put the chest in the way of the half circle to open it. We get bracers of mental might on the one half of the circle, Leather armor of Aegis Expansion + 2 in the full circle, and lamp wth symbol of Sehenin with magic conjuration.
Orcas cult on verge of great victory and gathering an armory. Doesn’t like the dagger that Pibl has and wants us to kill him another way.

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